My main build for single player was another superheavy centered around long term airborne artillery bombardment. Biggest downside was that because the entire build was built upon the disorienting head-on charge, if the fight didn't end quickly, that mech was pretty easily countered when the enemy caught on. During the initial charge I would have to pay really close to the enemy and quick boost forward when they fired something heavy to either plow through or throw off oncoming fire. People generally didn't expect something that big to come at them that fast head-on. Had about a 70% win rate with that build. I specifically calibrated the thing to be forward leaning to maximize the opportunity for a stun and land a hit with the Kiku before they can recover. Shoulder flares and both back slots had PA boosters on them for extra protection. One was a superheavy gimmick build with the Aaliyah over boost from Rayleonard and the Argryos gen and main booster from Torus. I had my three favorite builds in that game.ĮDIT: Referring to For Answer for clarification. I will definitely be building a superheavy with a focus on assault boost and a piledriver for the lulz. maybe even full on AC-Tank since ramming is a thing. Originally posted by Piderman:Probably a heavy quad leg build to use the heavy artillery while still being mobile.
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